The waves became too much for the sailboat as it approached a sandbar, creating waves 10 feet tall. As the sailboat lurched the band of pirates saw the head of a beast Quinn had only heard of in legends back home. A sea creature with a neck 20 feet out of the water and two sets of fins where it looked like its legs should be. Not only fighting a beast thought dead for millions of years, but also fighting the waves that came every 30 seconds, the crew attempted to grab their treasure horde, and tip their boat back over in two feet of water. Two or three of them fought the monster as two more grabbed their gear and got it safely to shore. Skrim climbed the beast before getting knocked off by another ten foot wave, as Castillo landed blow after blow with his new rapier and shortsword combo. Chuntaka remembered the potion of waterwalking, and assisted Quinn, who had no problem of movement with his trained sealegs, in grabbing the chest.
With their boat brought up on shore and Nessie slayed, they went inland to find a spot to bury their treasure. A map was drawn with ease as the adventurers realized they were being stalked. Before they could act, a band of veloceraptors attacked the stalker, revealing a bipedal tiger swinging an archaic spear around. As the crew joined in, the battle is short-lived; the tigerfolk male picked up the carcasses and motioned for them to follow. As they walked deeper into the lush, moist jungle, many hunters with their prey join in the journey, before they stop at a massive grove of thick trees. The adventurers looked up, and saw a web of net bridges 100 feet above them. Climbing behind the hunters, they are amazed at the amount of tiny huts nestled into the trees near the canopy of the forest. They are first met with silence, which can't be helped by the fact none of them understood their language. A shaman came out, and welcomed them as the first guests to ever grace them. He spoke slowly, but understandable to everyone who listened. With many questions coming from everyone, the adventurers answered truthfully and were awarded truth in return. Chuntaka's keen ears picked up hints that the spice was not a plant, but was actually the tigers. This clan was called the Rakshasa, and had many cubs playing around that were far from the years where they would hunt this forest, as their ancestors had for thousands of years. Raman, the shaman, told them they would protect the spice with their life, and explained that a smaller clan must have been captured on the main island in order for the South Zephyrian Trading Company to acquire the essence of Ravana.
Ravana, thousands of years ago, was a demon turned thirsty conqueror, who turned his once human disciples into likenesses of him: giving the race of the Rakasta, bipedal tiger folk with backwards-facing hands with grace to spare. Erecting seven temples in the most remote corners of the world to store his wealth, they were guarded by his Rakasta disciples. All died out for reasons untold, except for the inhabitants of the unnamed islands the adventurers had been scouring. Cursed with no means of leaving the islands, the rakasta made this paradise their territory.
With a month before the Athan Miere came back for them, the adventurers explore the islands, learning how to get between them (all but the main island, which was magically and geographically cut off), hunting with the males and feeding the curiosity of the tiny cubs. Even Skrim, a rat riding a dog, was well-liked. At the end of the month, they made a journey to the smallest, most recognizable island in the chain. Its peak was estimated at being 2 miles above sea level, taking two days to climb up the ancient pathways to the zenith. Atop the mountain, they are met by a tribe of monks in meditation in a completely gold, open temple with a waterfall running through it. The monks display their tiger-style, as many tales are exchanged in the days before the Athan Miere is spotted on the horizon. Telling the rashasa clan and the monks goodbye, they converse about what they are going to do. Castillo voted to run and forget the entire situation, while Skrim plotted to ransack the town as the rakasta take on the soldiers of the SZTC, and leave with as much treasure as they can hold. This becomes the consensus, and as they board the ship Quinn greets no one, walking past the Arythean crew as he climbs down to the hull, and blows the lock off the booze chest with his last bullet. Bottles are passed around to the severely sober band of pirates. After the situation is explained to Verdana and Captain Saber, revealing what spice really is and what the rakasta are up against, the mood on the ship becomes very serious. Verdana believes it is time for her to step on land for the first time, gathering a pack and ordering the misfit band of animals and men to assist her to the council atop the mountain. Their well-being is on the line if anyone sees what cards the adventurers are holding, with fortunes untold, their lives, and an endangered race at stake on the table.









